I’ve just played through Fahrenheit (Indigo Prophecy) and I’m quite torn. I feel stunned and disturbed because of the story. The 1st third of it is quite amazing as a crime plot unfolds. However after the chracters and their background are built up, the story takes a giant leap that’s hard to follow and then just completely freaks out on you. I’m not saying I don’t like it. The beginning is quite good and even after the 2nd third it is intriguing, it’s just that it sometims seems too unrealistic. David Cage would have done better developing the crime/hunter story more.
Fahrenheit borrows style elements from Matrix and mixes it up with an X-Files kind of theme. The action sequences in which you have to press a bunch of keys or hack your cursor keys till they die are fun. If you’ve enjoyed Track&Field or World Games on your C64 you’ll like that.
The game may not take the adventure genre to new heights – but it surely is a breathe of fresh air in the dusty corner that is this genre. Fahrenheit has become an interactive movie with different strands. You decide how the story develops as you progress through the game. Whatever you do has consequences that have an impact on the story. You will have 3 different endings – and you decide if you get the happy end or not.
Quantic Dream have made Fahrenheit a touching and emotional experience of a game, even for the older ones. The amazing storyline, the relationship between the main characters and a totally groundbreaking soundtrack that always fits the scenes and never annoys – make a game that is extremely fun to play.
Pros: Well developed story and characters, amazing soundtrack, unique experience switching between the characters, lively environment, cool bonus content that you enable while playing, relatively low system-requirements.
Cons: Annoying keyboard controls (buy a control pad), graphics not up to standards, with ~8 hours a bit too short.
Developer: Quantic Dream
Publisher: Atari
Related Links:
Fahrenheit (Indigo Prophecy) Website
Mobygames on Fahrenheit
d-frag.de on Fahrenheit
GrindThatAuthority on Fahrenheit
by Maysar
19 Jan 2006 at 10:12
i have reached the end of the game. I think the specials after ending the game are not bad!
But the really good things are that ypu see the main character “Carla, and the girlfriend of Tyler” naked :-). And you can see how Lucas Kane and Carla make children :-) !
When you have “to push so many buttons” (like Sugar-Babes) in an action, you cannot watch these effects, because you have to concentrate on pushing.
But you can after ending the game, watch the scenes again. For example the hunt between Lucas and police.
by Spy98
20 Jan 2006 at 00:05
That was one aspect of the game that made it quite appealing, yes. ^^
I also liked Carla taking a shower … but.. that just doesnt fit here ;)
Yes, I loved that sequence.
by Maysar1z0r
20 Jan 2006 at 13:26
I still hope that the next adventures in future are come away from the psycho – and fearmotive.
It have to come an adventure like Monkey Island, with funny aspects and perhaps a dreamworld with colorful Scenes. But also an excitingly story.
I think the darkness in games like “Fahrenheit” or at next “Scratches” don’t have the typical expression of an adventure. Simlpy it is no bad to have fearmotives but i miss the really adventures.
My favorite adventures in the past were Baphomets Fluch and Monkey Island.
Yes, Monkey Island was still comic but that was really good i think and it had also not be compatible when there was a “Real-World”.
An important think are also the voices of the characters. In Baphomets Fluch they were not so good in my opinion but in Fahrenheit yes.
Thats why i hope it comes a funny adventure with an seriously Story and impressed colors. And also important a little bit more difficulty and not so easy like Fahrenheit. But in Baphomets Fluch the one puzzle to bake a cake was to difficulty or not ? You have to find a right mixture between diffulty and story like monkey island.
So good, i’m satisfied for the next adventure!!